I wanted to create custom collision boxes for most of my modular pack, which has it's advantages over using the built in function of unreal engine auto-generated collisions. Collisions are important for games as it stops the player falling though the meshes or bullets from the guns going thought them as well. It also helps with the physics of the game too, if to meshes collide in the game without collision boxes they will fly though each other, with collision boxes they would collide and bounce back or stop for example. Another advantage of using custom collision boxes I can chose the size of the box so it can be thicker so that the player gun for example wont go though the wall.
I created these collision boxes inside Maya by using a cube over my asset and renaming the cube with the same name as my asset, but starting with the prefix of UBX_ and ending in _00 and for multiple boxes I increased the number e.g. _01, _02. I could also of use USP_ if I used a sphere if my mesh was more round, and I could of use UCX_ which is a convex shape if a cube wouldn't work but wanted to move the vertex so it was more of a parallelogram shape. Then I exported it to unreal and tested the asset to see if could walk thought it.
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1/8/2024 12:04:22 pm
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
December 2016
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