My next task in unit 9 was to design blueprints based on my research into psychiatric hospitals. My blueprints have to be scaled into centimetres that can be converted into unreal units, once my blueprints are complete I will have to block out the blueprints into the unreal engine using the game engine geometry, this would have to be done by size that I noted in the blueprints and will look almost identical to the blueprints. I decided to do a 3 storey building, with a male and female wing, long corridors, merge, cells, wards, treatment rooms, dining halls, etc., the rooms come in different sizes and want to make the player feel like they are walking around a maze of rooms, I also decided to include three staircases one main and two smaller ones on each wing of the hospital. The hospital will be inside only and will only feature a small glimpse of outside thought the windows either be a bit of a tree or the sky, as I want to try to keep the level dark and gloomy to add a bit of fear factor to it. You can see the 3 floor plans I drew for my abandoned hospital below Ground floor Ground floor continued First floor Second floor
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For unit 9 I have created two mood boards based on my Pintrest research and personal reference material. the first one I created is mainly about the theme, style and era I wanted to base my abandoned psychiatric hospital on and the second mood board I created was based on the interior style and type of props I want to use in my modular pack/level. Below is a word document of the links of the photos used in my mood board
Below is a word document of the links of the photos used in my mood board for the interior
I wanted to get some personal reference material of abandoned hospitals/asylums so I searched the local area and found that there was an abandoned asylum not far from me. The photos below are what I photographed when I went and visited Denbigh Asylum.
Exploring the grounds gave me loads of ideas for artists and how I want my level to look and the design and style that I am after. After getting these ideas I made a board on Pintrest and found images relating to my ideas. You can see my pintrest board below the gallery from Denbigh Asylum. I was given a task of designing 42 props (assets) to be used within a level that I will create in unreal engine. We were given a brief; the theme would be horror survival, e.g. hunted house type of level. I started off by brainstorming the theme that surrounds the haunted house idea and the type of places that could be scary. In the photo below you can see the ideas I came up with for the themes and the type of places that I thought could be linked to a horror survival After great thought, I decided to base my horror survival level in a hospital/asylum type of building. I decided to choose this theme because of the wide range of aspects I could follow within the hospital/asylum genre. E.g. wards, test labs, surgical room/equipments or something even darker! In the photo below was a quick mind map I made of the themes, props (assets) and areas that I associate with abandoned hospitals/asylums In the photo below is the list of props (assets) I am contemplating making for my horror survival level. The final digital version of all the brainstorming and mind maps combined
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
December 2016
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