For unit 9 I had to conceptualize a modular pack (mainly walls, floors, doors, ceilings, etc.) that can be used in my asylum, from my concept drawing I then had to turn them into 3D models in Maya as shown below my drawings and the 3D version Walls and windows In the photos above, you can see the concept designs of simple walls with plaster damage, holes in for the doors and windows with windows that fit into the window spaces. in total I created 10 plastered wall, which come in 3 sizes small (100uu wide), medium (200uu wide) and large (400uu wide) I decided to leave the 300uu wide wall out as I felt it was unnecessary to have 4 different sizes of wall and would be hardly used. The medium and large walls were duplicated and had window and door sizes boolean out of them. in my concept, I only drew three different types of windows, small (100uu wide by 200uu height), medium (200uu wide by 200uu height) and large (300uu wide by 200uu height) which are made out of wood and have cracked glass. When I was creating them, I decided to make 3 extra once that would look like they are boarded up. I decided to do this as I wanted to make more of an illusion that the asylum is abandoned and make the level darker as I will be looking at having my player use a torch. The photos below show the final creation of the concept designs with out textures (only solid block colours) *note: I will be adding wall damages and crackers later on in the Texturing process Floors and ceilings In the photo above, you can see the concept for the floors, I decided to do two different styles of floors, wooden floor and ceramic floor titles both will be 400uu by 400uu. I decided not to concept draw the ceiling as I plan on it being a simple square with a plain texture on. The photos below show the final creation of the concept designs with out textures (only solid block colours) Archway and doors in the photos above you can see the concept designs for a modular archway with an half moon glass peice that fits in and double door that fits underneath, but can just be used by its self as an arch. three door designs whcih are cell, traditional interor door and an medical door all the doors as the same size (120uu wide by 220 height) and can be used as double doors by rotating the door 180 on its pivot so the handles will be in the middle. The photos below show the final creation of the concept designs with out textures (only solid block colours) Grand staircase in the photo above, you can see the basic concept design for my grand staircase when it goes up and splits off into two different directions and the style of balustrade I want for my staircase. After I created my staircase like in my concept I duplicated the model and adapted it so that it had archways under the stairs the split off to look like support columns you can walk through. I got this idea when I was creating the block out of my level and thought it would add a nice little finishing touch to my staircase on the ground level. Both sets of stairs will be split up into the 2 /3 sections for UV mapping, the bottom part of the stairs will be modular and the rest will be non modular and have the pivot point in the same place as the modular part of the stairs so it will connect perfectly when in unreal engine. The photos below show the final creation of the concept designs with out textures (only solid block colours) Conclusion
To conclude now that my concepts have been created I now need to do the following with each model to make them ready for them to be used in unreal engine: Snap the pivot points to the grid, create UV maps, Light maps, collision boxes and a tillable textures
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1/8/2024 12:12:17 pm
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December 2016
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