I created a wall light, a hanging light and some light switches in Maya, UV and created light maps for them. I took them into substance and gave them a brass material and made it look old and dirty. I then imported the lights into unreal and applied the textures. For the bulbs I created an emissive texture that makes the texture that makes it own source of light, and is more efficient that using the lights.
Once I applied these materials I created a blueprint and place my wall light inside of it with a point light and I applied a light function to both using a black and white JPG to make the light turn on and off as if it was flickering.
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1/8/2024 12:06:58 pm
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
December 2016
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