As I am making a modular pack I want my walls, windows, doors, etc to snap to the grid and fit against each other flaws. But I also want some of my modular pack to be non modular but snaps to certain modular piece e.g boarded up windows.
I did this having my grid to 10 units so it would match unreal engine grid, then by moving the pivot orientation of the mesh to one of the bottom corners and snapping to the vertex there. Then I would make sure the it was centred to the world by giving the pivot the coordinate of 0,0,0 on the XYZ axis. For the non modular assets I snapped it to the grid and positioned it to where I wanted it against the modular asset and placed its pivot to the coordinates of the modular piece coordinates which would of been 0,0,0. Exported both to unreal and to test if the pivots snap to the same place.
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1/3/2024 05:48:23 am
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December 2016
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