I wanted feedback on how I could improve my modular pack I submitted it to the online collage forum for reviews. I got a few reviews back very quickly, shown in the photo below The overall feedback to my modular pack were good there were a few options on how to improve the look and performance. Matthew recommended that I turn most of the walls into planes as the geometry would be extra for the game engine to build and would not be required. So what I did was I went back into Maya and removed the faces of the walls that would not be seen by the user and imported it into the unreal. As I didn't change the UV I could use the old material from the old walls as both use the same texture coordinates. in the photo below you can see the old walls against the new walls. another recommendation which was made by Tara was the plastered walls were a bit plain and could do with some grime and dirt on them. As I want to keep the walls plain to stop a repetition of the same grime I decided on using decal material was the best way forward. What I did was download a few decal textures by textures.com and import them making sure they were in TGA or PNG format. once in unreal, I created a material from the textures and opened it up and changed the 'material domain' to 'deferred decal' and then connected the alpha channel of the texture to the 'opacity' to make the alpha channel transparent. once I had the materials made I went to the visual effect tab and dragged a 'deferred decal' on to the mesh, then applied the decal material and arranged it on the model as shown in the photo below the after effect of applying the decals The final recommendation was from Luke who said I could use a higher poly count to make some of the models more smoother. I decided not to listen to this advice as I am making a game of virtual reality and I need to keep the poly count as low as possible as I need the game to run in a continuous 120fps (frames per second) and high poly models will effect the fps and performance.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
December 2016
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