In this blog post I am going to evaluate my test level that I made for unit 49 with the use of controllers and camera systems, I have broken this down into four categories; positive and negative points, issues and changes along the way and a conclusion.
Positives Task 1: for this take I had to research into the genre that I am creating in unit 75 and talk about the camera and control systems used in the games from that genre and how the evolved. I also had to create pre-production research such as mind maps and mood board about what I wanted to create in these areas for my game next year. I found this task enjoyable, I learned a lot about how my genre started and how it evolved multiple times over the decades and how technology changed it, the mind maps and mood board was quite each to produce as I knew what camera effects and style of controller I was aiming for and from this I was able to produce a concept of three different types of controllers and my camera system. Task 2: I found this task the most enjoyable out of the whole unit, I learned a lot about how to make post processing effects that pushed me to learn more about the blueprinting side of unreal engine and how materials work, my first attempt at making a scan system wasn’t to great but after research I made huge improvements on it and it is one of my favourite post processing other than the cel shading. The camera system I made I like it feels quite fluid changing between all the several types of camera I have on my character. Task 3: there wasn’t much to do for the controls, I created inputs for all my actions we were extremely helpful when I added the Xbox controllers to the game. adding function to those controls was a great learning process, learning how to make guns’ fire, adding crouch to the game and adding interactions as well. Negatives Task 1: even thou I enjoyed researching my genre that I am using in unit 75 I found the amount of games for this genre over whelming and had to do a lot of research and narrowing down games I wanted to place in to the list, and forcing myself to stop adding to the list as I found a game I thought was popular or change the genre after I researched that year. Task 2: my first attempted at doing cel shading didn’t go to well and when I placed it onto the model it looked completed wrong to the task images I was given but after looking into how to create it I was able to remake a new version and it looked the same as what was given in the task. Task 3: I found this take quite difficult I couldn’t think of much to place in my test environment to show off controls other than how they would affect game place, such as crouching and shooting. I added vibrating to the controller so when the gun shoots or the player enter a portal it would vibrate. I also found it quite hard to figure out how to get the quick time events working correctly, I got them working but It just doesn’t feel right. Changes and issues along the way For this unit, I started off my research around horror survival games as the brief was originally to work around the unit 18 project, after getting most of the research done for this the brief change to what we are creating in unit 75 and had to start most of my research again, I decided to leave it in my blog and edit it slight talking about camera styles. I found a few issues when creating the portal system in unreal engine I eventually got it working but I noticed it was very temperamental and I only could really use the portal when the camera is in first person perspective. I also had issues when creating a Gameboy styled post processing effect I could not get the line effect to work even after researching and trying numerous of ways of trying to create it I still haven’t been able to create it. I also found after creating an AFK camera it kept interfering with the camera system I created when the player was in first person perspective it would cancel it out and revert to third person when the player wasn’t selecting any keys. The quick time event still has lots of issues around them I tried making a sequence event with them but it doesn’t flow correctly and I would need to do a lot more code with Booleans and events dispatchers to get the code to work correctly to have it as a sequence. Conclusion Overall I have enjoyed this unit it has helped me understand how the material blueprints work and how I can add distinctive styles of camera in my level than just using the default first and third person camera. There was a lot of issues along the way but most of them I have overcome and improved on after looking at research and taking advice of other people. I found the controller task quite hard as I felt there wasn’t much I could do in this task but I think I have done enough in this task and I have learned about how I can bring controllers into the game and use the features of the controller to enhance gameplay. Overall I has helped my understanding of how games are made and how camera and controllers can influence game play and the style of the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2017
Categories
All
|