After I did all the research for my character Kobi, I wanted to do a simple Blockout of the outfit he would be wearing. What I did was use the template from Mudbox and move the arms so that they were more in a T-pose, after I did that I imported the edited template into Maya and started extruding on the template to make an outline of the items of cloths he would be wearing. After this is I added a little bit more of blocked out detail like the hood of the jacket and where the strings, zips and shoe laces would go, so when I take it back into Mudbox I have reference points of where to add these bits of detail.
After I finished my Blockout I decided to apply simple lambert colours to the cloths so I could visually see how it would look and if I needed to rearrange any of the cloth outlines.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
June 2017
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