In this blog post I am going to evaluate my task that I have done for this unit, I will break it down into four areas, positives points, negative points, issues along the way and a conclusion.
Task 1 positives points for task 1 I had to create concept art for a character I want to design for a horror survival, creating the back story was fun as it let my imagination go wild creating a story for the character to fit into my horror study of an asylum, creating the mind maps and mood board for this was straight forward and found it quite easy even thou it was my first time creating them for a project like this. The silhouettes for my character and NPC were fun to create and adding colour to these was fun as it helped me imagine how my character/NPC will look like. negative points I found creating the concept quite hard as my drawing skills are not the best and I feel this let me down a lot as I couldn’t draw high quality concept drawings for my character. It took me a few attempts to get my drawings better as well as the digital concept art but after trying I got better each time issues along the way The introduction to a new brief later on in the year made my change my character idea to fit into my new brief for next year it was easy enough writing a new backstory and coming up with a few ideas how the outfit would look like and keep the head the same would save time as well. Conclusion I need to work on my 2D art skills as I felt these are dropping behind the progression of my 3D skills and I need to work on them more both drawing and digital drawing. But overall the task went well and I it showed me my weakness and strengths and how I can better myself. Task 2 positives points Overall task 2 went amazing I produced two great models and started work on my third model, the work that went into both completed models can be seen and I tried different pipelines to see what suits me the best. Modelling side to both the character was quite easy took some time to make more organic look for the human but I found the process of modelling enjoyable. The texturing was a bonus as it wasn’t required for the unit but the final look of the war mech especially looks amazing and I got a lot of detail added onto the model. negative points The sculpting was the hardest part for me on the character as I found it hard to get the facial features looking normal but after trial and error I could make a human looking head, the UV for the war mech was hard and spent a lot of time getting them right and going back and forth between software’s was time consuming but in the end total worth it. issues along the way As mentioned above I found the sculpting of facial features hard. I practically found the mouth and lips hard to sculpt as well as the ears. But I found advice on the internet about using the grab tool to pull out basic features and take it back into Maya at the low level and physically move edges/vertex and delete faces for mouth/eye opening and move the edges around. Doing it this way helped me a lot and from this I used it as a base to sculpt from. Conclusion This task had its up and downs but after a lot of time and effort I was able to work though those downs and produce decent looking work. Overall, I am proud with the models I produced especially the war machine. It would have been nice if I could have finished the new model for the brief change but it is nearly complete and I plan to finish it off ready to be used for the next unit later in the year. Task 3 and 4 positives points Task 3 and 4 was straight forward I looked into the pipelines I used and the tools that helped me the most, making the presentation was easy as I used PowerPoint and used images I had taken along the way. negative points I had to record the video a few times as I kept over talking and making the presentation long winded, I ended up writing a small script for each slide and used this as a base to talk from keeping it short and sweet. issues along the way I didn’t come into many issues in this these two tasks only the time spent recording multiple version to make sure it wasn’t too long winded Conclusion Overall these two tasks went well, I have learned that I need to write a script for my video presentations to stop me from over talking and panicking during the recording. Overall Conclusion This whole unit has been an enjoyable, it has showed me my strengths and weakness and where I need to improve on, especially my drawing skills. I enjoyed the modelling and texturing and see how the final model will look even thou I found certain area difficult at times. I am extremely proud with the finished products and has helped me understand this part of the game development. At this moment I think it is something I won’t be interesting in going into as I currently find organic modelling/ sculpting extremely difficult but know it will become easier over time.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
June 2017
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