Unit 69
For this unit I have to create one asset that is going to be a main feature of the game I am building for unit 18, it has to be below 8,000 trails, fully textured and have a high to low poly bake as well.
After doing my research on how to do the UV's correctly for my model, I then applied all the techniques to my model and created the UV for it. I made sure all the squares were as even as possible to stop stretching and made sure there was no overlapping and enough space between each shell so there would be no bleeding when I paint on the uvs later on with substance painter.I also tried to avoid having seams in the middle of the model and kept them to edges and hidden from the players view. in the images below you can see my UV for the gramophone and how I have laid them out. In the image below you can see the gramophone with a checkered image onto to show how event the square are to avoid stretching and distortion. After I created the waves I copied the waves into a new layer and rename them lightmaps I then applied a layout of 2%, which should give enough space between the shells to avoid shadow bleeding in the game. After I got my UV sorted I placed a lambert texture on each of the areas I felt will have different types of materials, this will help me when I come to textering and painting in substance as it will break down each lambert texture and place it into its own layer.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
February 2017
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