Unit 69
For this unit I have to create one asset that is going to be a main feature of the game I am building for unit 18, it has to be below 8,000 trails, fully textured and have a high to low poly bake as well.
I imported all the models and texture files into unreal engine and placed the meshes into a blank scene, then I added 4 lights around the model placing them far enough away not to cause too much shadow and not bleach the model with light. Then I created the materials for the gramophone and turntable by creating a material off the diffuse map, I then opened up the material and added the normal, AO and metallic and roughness maps to the material as well. I connected them up to the correct pins making sure I use the green pin for roughness and the blue pin for metallic. I then added a 1 vector and connected it to the specular and changed its value to 0.5 Then I took screenshots of the model at different angles to check the material is on the model and look for any discrepancies After I created the materials I turned both the models into blueprints and added a simple rotation to the turntable so it is turning slowly and added a sound to the gramophone blueprint so that it is playing music at the start of the level.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
February 2017
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