Unit 69
For this unit I have to create one asset that is going to be a main feature of the game I am building for unit 18, it has to be below 8,000 trails, fully textured and have a high to low poly bake as well.
After researching good and bad topology I started to make my gramophone, I found a reference photo to use as guidance which I imported into Maya onto a background plane. I decided to break the model down into four sections and model them all sepertley and then combinded them all together. I started off with the horn using a tube with 8 sides, I made one end big and wide and the other end the pursuit and resized the remaining edges to give a smooth transaction. After that I added an edge loop to the smaller end and extruded out from this to make a lip on the metal. I then got another tube and used a deform nonlinear bend, I used this process for the arm that attaches the horn to the box. After that I added extra edge loops to the horn and target welded the two together. Then I used two cylinders and target welded these to the end of the new horn. I then created the box using a cube, I added edge loops around the top and bottom of the box and then extruded out from these to add a bevel and detail to the top and bottom edges. on the bottom I added extra edge loops after this and moved the edges out to give the effect that there is a small smooth bevel. I then extruded the feet from the bottom of the cube and positioned the bottom edges out to give a sloping effect. After this i made the turn handle by using a cylinder and using the nonlinear bend tool again and then extruded out at the end to make the handle. The difficult part was attaching a cylinder to a cube and i had to place a lot of edge loops on the cube to connect the handle to the box The final bit of the model I made was the turntable, which is a cylinder that I used extrude on to add the effect that is a disk on the turntable and a pin it rotates around. I decided to not attach this to the rest of the model as it can be used as moving parts. For all the cylinders I removed the pole and bridged the caps and then used the Multi-cut tool to cut two or 3 lines in the centre to make the cap of the cylinder have quads for subdivided later. I also used soft and hard edge to effect the surface normals so on the areas that are smooth e.g the tube of the horn and the handle I use the soft edge tool and for the box where there is crisp lines I used the hard edge tool. In the images below are a few render shots of the model and a wireframe image The main tools i used inside maya to create my gramohpone are:
The tools that I used the most were the edge loop tool, it was great for adding extra lines to the geometry so I could connect each section to each other. I also found targeted wield and the bridge tool for connecting faces and vertices together, as well as recapping the top of a cylinder and using the append to polygon to finish the ends that I could not bridge. The extrude tool was also another major tool for me, I used it a lot to extrude out of shapes to add more geometry to either add extra detail or more shape.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
February 2017
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