Unit 69
For this unit I have to create one asset that is going to be a main feature of the game I am building for unit 18, it has to be below 8,000 trails, fully textured and have a high to low poly bake as well.
I was given the task to make one unique model for my puzzle level for unit 18, I had to come up with an idea that fit the style of the level and blended into the science but was still a major focus point.
I started of by mind mapping a few ideas.
I came up with 5 ideas, which are; gramophone, grandfather clock, a water feature, world globe and a grand bookcase, that would all be Victorian / Edwardian era.
After I did my mind map I research each idea on pintrest and from the images I created I made a mood board.
Any my pintrest board that has a few more photos than what was included in the mood board.
After I did my mood board I decided to conceptualize draw some of the ideas to get a feel of what they could look like
Throughout the whole concept and brainstorming, research there were two ideas that stuck out to me and I thought those two would be perfect ideas for my level. They were the Gramophone and Grand father clock.
I decided to narrow down to these two as my unit 18 level is based around a timer and both those ideas are connected in time some how. After great consideration I decided to choose the gramophone I thought it would be different and isn't commonly seen in games and would pose a bit of a challenge for myself as I felt a bookcase would be far too easy and there is plenty of them out there, same with the water fountain. The Globe would of been an easy design. I was torn between the grandfather clock and gramophone as both pose a challenge but went with the latter as it is a rare sight in video games.
Conclusion
With the research of using three methods, a mind map, mood board and concept drawing I am quite happy that I came up with 5 ideas to choose from. I think if I applied more research I could of found more ideas to concept draw and research. I found narrowing the choose down quite easy, but deciding between two ideas was the tough bit as I like the idea of a grandfather clock or a gramophone. I ended up going with the gramophone because it posed a challenge for my modeling thickens as it has a hard surface and organic surfaces to it and would require me to think on my feet about how to combine the two together.
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AuthorWelcome to my blog about my game design and 3D modelling work Archives
February 2017
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